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AIRPLANES
Piston-engine airplanes in the movies are unusually
subject to engine failure. This failure mode is unique to filmdom - engine
coughs, keeps running. Hero doesn't notice. Then it stutters, catches again.
Hero notices, taps gas gauge, turns lever. Then it stutters exactly three
times and stops immediately, including propeller. No further efforts are
ever made to restart.
ALCOHOL
Only men are alcoholics. Any hopeless alcoholic
can quit drinking when faced with an important challenge. The instant the
alcoholic stops drinking, all his faculties return and he faces no annoying
withdrawals.
ALIENS
If there is more than one or two of an alien
race, they are always roughly the same size as humans.
Aliens usually speak english and have same colloquialisms.
planet.
All members of alien species wear the same outfits,
including clothing, hairstyles, and jewelery. This makes them readily identifiable.
Aliens who do not dress like aliens are hiding something.
This may, in fact, be a consequence of the fact
that aliens all have single, monolithic cultures: one language, one religion,
one outfit, per planet.
ANIMALS
Bad guys will always get killed by a snake, while
the hero simply reaches out and picks it up with his bare hands. (In addition,
he will either break the reptile's neck (?) or bite it's head off)
Deadly reptiles will always attack a woman first,
even if she's in the presence of thirty men.
Dogs always know who's bad, and bark at them.
ANSWERING MACHINES
If the hero listens to his answering machine
and one important message is unexpected then he usually has two very short
messages on the tape before, one spoken by a man, one by a women. "Here'a
John! I see you tomorrow at eight.".... beep ... "This is Sallieeeeee!
I'll call again later." ... beep .... and then finally "Ahhhh! The killer
is .....". If however the message is expected be sure that it will be the
first one on the tape.
ASTEROIDS
(this section courtesy of Keith Lynch
Here are the fundamental principles of movie
asteroid science, as derived from the NBC miniseries "Asteroid":
Asteroids travel through space making a noise
like a powerful but subdued engine.
Asteroids are usually locked into orbits, but
if a comet comes by, they can be bumped out of their rut and become dangerously
unstable.
It's only the fact that everything is locked
into an orbit which prevents collisions in our solar system. Any asteroid
that gets loose is certain to crash into Earth within a matter of hours.
It's just barely possible to evacuate Kansas
City to a distance of 100 miles in 48 hours. This requires lots of airplanes.
It also requires martial law, so that "looters will be arrested on sight".
(Have they no mercy?) With 30+ hours to go, people will panic in the streets
and run around at random.
A mile-wide asteroid can mostly burn up in the
atmosphere, causing it to do only a relatively small amount of damage (bursting
a dam) when it strikes.
A river from a burst dam can exactly keep pace
with a pickup truck for several minutes. It will then obligingly pause
as the pickup truck turns around and goes in another direction.
When a raging river washes over a pickup truck
on a bridge, the bridge won't be damaged, the truck won't be swept off
the bridge, and people in the open back of the truck won't be swept away.
A four-mile-wide nickel asteroid (which would
mass about a *trillion* tons) can be destroyed -- literally destroyed,
so that nothing remains -- by three airplane-mounted lasers.
But with only two airplane-mounted lasers, it
instead instantly explodes into thousands of pieces. Astronomers are very
surprised that it wasn't literally destroyed.
Laser beams are easily visible in space.
Incoming asteroids spend several minutes in Earth's
atmosphere.
Asteroids made of softer or more volatile stuff
than nickel will harmlessly burn up in the atmosphere regardless of size.
Asteroids that land in the ocean will do no damage
regardless of size.
Asteroids are discovered by astronomers peering
directly through their telescopes in brightly lit observatories. Whatever
they see will appear on computer monitors, however.
Asteroid positions are reported in plainly audible
75 BPS Baudot teletype signals.
Oddly, there will be no dog to be rescued at
the last possible moment. Maybe only tornadoes and volcanoes come equipped
with dogs. Would you settle for goldfish?
BARS/DRINKING
Every time some guy walks into a bar, usually
the hero, he gets into a fight. Usually right under a BUDWEISER sign (see
"product placement"). Likelihood of fight increases if country music is
playing in the background.
Movie heroes in a bar will either order strong
alcoholic drinks and swallow them down like iced tea or will ask for milk.
The latter will always provoke sarcastic remarks and a fight will ensue.
When men drink whiskey, it is always in a shot
glass, and they always drink it in one gulp. If they are wimps, they will
gasp for air, then have a coughing fit. If they are macho, they will wince
briefly, flashing clenched teeth.
A cup of black coffee/splash of cold water in
face is enough to render the most inebriated person stone cold sober in
a split second (see several thousand westerns, and "Peter's Friends.")
BINOCULARS & GLASSES
Whenever someone looks through the binoculars,
you see two joined circles instead of one.
Glasses never collect moisture when you come
in from the cold outside.
Computer geeks and "intelligent" persons use
them, action heros never have glasses.
A villain will always commit murder right in
front of the window when someone with binoculars is watching.
BIOLOGY AND GENETICS
People are often exact duplicates of remote ancestors,
or of their parent at the same age.
At least one of a pair of identical twins is
born evil.
Radiation causes mutation not to your future
children, but to you, there and then. Mutation is never immediately fatal,
but first either makes you into a formless blob, or a functional creature
with animal-like features.
Interbreeding is genetically possible with any
person or creature from anywhere in the universe.
Newborn babies can babble, crawl, and hold their
heads steady.
BODILY FUNCTIONS
People never cough, sneeze, blow their noses,
or show any other symptoms of being in less than perfect health.
Only exception to the above is when they're dying.
A cough is a symptom of terminal illness.
Menstruation is an unknown phenomenon in movies.
Female movie characters are all immune from it.
You can eat as much as you want in a film and
you'll never EVER have to go to the bathroom.
Vomit is portrayed by distant toilet flush. Nobody
ever throws-up on the carpet.
BOMBS
Evil geniuses who devise bombs to destroy things/people
always have them detonate after at least an hour, giving the hero ample
time to defuse it.
Bombs always have big, blinking, beeping timer
displays. Evil geniuses who devise bombs to destroy things/people are always
thoughtful enough to include a visible display (usually LED) of how much
time remains before the bomb detonates, giving the hero accurate feedback
on exactly how much time remains.
When you cut the wire to the detonator, the timer
will stop. You will not be able to do this, however, until only one second
remains.
All wires have different colors, so the hero
can easily differentiate them when he has to cut the right one.
Bombs detonated with microwave ovens always explode
2 seconds after the timer reaches 00:00 and the microwave oven beeps (ex.
"Under Siege").
Explosions always happen in slow motion. When
an explosion occurs, make certain you are running away from the point of
detonation so the blast can send you flying, in slow motion, toward the
camera.
A building that in real life would require several
dozen carefully placed explosive charges for demolition, can in a movie
be destroyed by a single bomb in a car trunk (see "Lethal Weapon III").
This bomb will cause no damage to any other building on the block.
CABS
Movie passengers either don't pay cabs at all,
or have the exact change. Same is true in restaurants. Checks are always
designed to be 15 percent under the bills the male costumer has in his
hands first.
Movie people can get cabs instantly, unless they
are in danger, whereupon no cab can be found
CARS & DRIVING
Movie characters driving in the city will get
to park wherever they like when they get to their destination.
When you are alone in the back seat of the car,
make sure you sit in the middle.
Sudden accelleration of a car (be it forwards,
backwards, stopping, skidding, sliding, or whatever) causes a loud skid,
even on dirt or wet roads. Be prepared. Each wheel is also fitted with
a smoke device to let you know when this happens. Hollywood cars are also
special: when you take off quickly, you always leave a skid mark for each
drive wheel, regardless of whether you have a limited slip differential
or not.
Pedestrians in Hollywood have the world's best
reactions, so don't worry if you have to drive down a sidewalk. Mr Pappodopolus
is quite used to having his fruit cart smashed, and despite his gesticulations
and curses, he always manages to get out of the way in time.
There are always people carrying around large
sheets of glass on the street during a car chase.
The person behind the wheel is talking to and
looking at their passenger for the entire journey without actually looking
at the _road_, changing gear, signalling etc. (ex. "When Harry Met Sally").
Cars chasing each other in the middle of a city
will not suffer enough damage to stop the chase.
People being chased by a car will keep running
down the middle of the road instead of ducking in somewhere where a car
cannot go.
A car will always explode when shot at, unless
the hero is driving it.
When you drive a car, you can always recognize
all the persons you know that pass you in the opposite direction.
If someone has "fixed" the foot-brakes in the
car, the driver never use the hand-brake and the gears to slow down, at
least not until the last moment.
Cars often end up on cliff-edges with 2 wheels
in the open air. The good guys are saved just before the car falls over,
the bad guys join the car in the free fall, often caused by a bird setting
down on the part of the car hanging over the edge.
When a car falls off a cliff after a car chase,
it usually explodes before reaching the ground.
When speeding cars hit a parked car, they fly
up into the air while the parked car doesn't even wiggle
After a car crash, no movie character ever sits
and shakes for five minutes, or becomes incoherent with shock.
All cars seem to run on kerosene rather than
gasoline (hence the copious black smoke when they burn).
Watch steering wheels in movie cars, especially
in "through the windshield looking at the driver" shots. 9 times out of
10, the spokes of the wheel, which one would think should be horizontal,
or close to it, are vertical, i.e., one can see one of the wheel spokes
vertical, above the dash, in front of the driver's face, even when he's
driving straight.
Whenever you see someone driving, even on straight
and smooth roads, they are sawing at the wheel hard enough to be running
an obstacle course. The car doesn't swerve at all, of course. The amount
of excess wheel-twisting is independent of speed.
Not only do movie cars always park right in front,
but they are never locked. Even convertibles with their tops down, in NYC,
are still there hours later.
Movie cars have all excellent brakes and can
come to a full stop from 80 MPH (with loud screeches, even on dirt roads)
in 20 ft.
There's never an annoying wind disturbing the
coiffures of convertible passengers.
There are no stop signs in movie land. Wherever
you have to drive, no matter how close or far away it is, you never have
to stop before you get there.
Film cars do not have inside rear-view mirrors.
Most of them do, however, have an appx 1" gray spot on the inside of the
windshield where the mirror would normally mount.
Film cars never start the first time when you're
running away from the bad guy.
If there is a large bump in a downhill road,
speeding cars will always fly over them and hit the ground in shower of
sparks. An interior view will then show the reaction of the passengers
at the moment of impact. They will not be injured, even if they are not
wearing safety belts. No tire damage, broken axles, or suspension failures
will occur as a result of the impact. The car will then execute a sharp
left turn at the bottom of the hill. Losing a hubcap at this point will
be optional.
Any time you see a really nice, snazzy foreign
car or a great old car like a 65 mustang, you know it's going to be smashed
into a million pieces.
All too many times a Hollywood car chase will
be interupted by the emergence of a semi from a driveway, alley, or street,
resulting in the escape of the hunted, or the death of an expendable character.
Police cars involved in chase scenes usually
tend to suffer more than any other vehicles- they have head on collisions,
smash parked cars, fall into water, and of course, experience the ever
popular flying-roll, causing the car to land upside down and crush the
lights and siren. Usually, we never get to see the unlucky police force
member before or after the inevitable accident.
A car that crashes will always explode in a ball
of flames, but not until the hero can pull the important passengers to
safety, and yell, "Watch out! She's gonna blow!"
Acid applied by the villain to the hero's brake
lines never has any effect unless the car is heading down a steep, winding
road. Cars at traffic lights have invujlnerable brake lines.
No one ever runs out of gas (even in long car
chases). Corollary: every stolen car has a full gas tank and gets great
gas mileage.
Vintage cars are always 100% immaculate and freshly
polished. They never have any scratches, dents or repairs.
No one fumbles for car keys right before a car
chase. they always jump right in and start the car up because they've left
the keys in the ignition. Not a great idea in any major city.
CHASES
Woman falls to the ground whilst being chased
by a bad guy, even when running over level, unobstructed terrain. Note
that when a man and woman are being chased, usually the woman falls, then
the man pauses and helps her up.
Corollaries to the above:
Man will then continue to run with woman, holding
her by the hand or preferably upper arm, even though this takes them both
below the speed either one could make on their own.
All movie women must be pulled along by their
hands, even if the male puller is short & fat and the woman is a track
star.
All movie women try to run in heels, never stopping
to kick them off.
Women not only have to be pulled along, they
do not have enough sense to run and keep running unless a man touches her
elbow, holds her hand or puts his arm around her shoulders.
Chasees will always stop to throw obstacles (trash
cans, lumber, chairs) in their pursuers' way. No matter that they take
three times as long to dump the obstacles as it takes the chasers to simply
jump over them.
CHESS
GOOD Chess players are always portrayed as upper
class. (Go to any tournament and see how many rich guys there are there.
NONE! They're too busy chasing women and driving fast cars to play chess.)
Chess players in movies are always all around
brilliant and charming people. (With very few exceptions, REAL chess players
are introverted and so involved with chess they have little time to WASTE
pursuing anything as trivial as LOVE, A PROFESSION, or SOCIAL GRACES. Exception:
Computers! Most Chess players are, or will become, Computer nurds).
Great Chess players are always honored to play
on some rich guy's fancy Philipino Art Set. (In reality, better players
are almost always adament about playing on a plain, unadorned wood or plastic
"Staunton" set. No red or blue pieces, no ceramic or metal, no elephants
for rooks.)
The board is usually set up wrong, with the black
square at the players lower right, or with one or both of the King/Queen
set up backwards. (WHITE SQUARE GOES ON THE PLAYERS RIGHT. QUEENS on thier
own color: white QUEEN on white, black QUEEN on black.)
Supposedly brilliant players usually miss one
move checkmates in critical games. This is akin to a professional race
car driver backing his station wagon into the garage door.
On the other hand, good players are often portrayed
as seeing 15 or 20 moves ahead in detail from a middle game, when there
are still many pieces on the board. (One could more easily predict the
next president and all 535 congressmen correctly before the election. In
the End Game, when the number of pieces is limited, looking ahead often
becomes a question of counting moves, who can get to the critical square
first, or of very limited numbers of moves, and is more feasible.)
Beginners usually beat experienced players, as
a mechanism for showing the neophyte's native brilliance. (This is about
as common as a tall, athletic man who's never seen a basketball beating
an NBA player in one-on-one. It could happen, if the pro had a really bad
day, but who would you bet on?)
Players who are really behind (have lost more
pieces) come up with brilliant ways to win anyway. (If they're so good,
how did they get behind in the first place?)
CLOTHING
Male characters generally are cold-natured. They
need to wear jeans and leather jackets when the female characters are comfortable
in cutoffs and a halter top.
Heroes are the exception to the above. He often
is more comfortable in extreme cold after losing his coat or having the
shirt ripped from his back. When this is not true (Cliffhanger), swimming
in ice water helps.
Whenever anyone knocks out anyone else and takes
their clothes, it's always a flawless fit.
COMPUTERS & ELECTRONICS
Word processors never display a cursor.
You never have to use the space-bar when typing
long sentences.
Movie character never make typing mistakes.
All monitors display inch-high letters.
High-tech computers, such as those used by NASA,
the CIA, or some such governmental institution, will have easy to understand
graphical interfaces.
Those that don't, have incredibly powerful text-bases
command shells that can correctly understand and execute commands typed
in plain english.
Corollary: you can gain access to any information
you want by simply typing "ACCESS ALL OF THE SECRET FILES" on any keyboard
Likewise, you can infect a computer with a destructive
virus by simply typing "UPLOAD VIRUS" (see "Fortress")
All computers are connected. You can access the
information on the villain's desktop computer, even if it's turned off.
Powerful computers beep whenever you press a
key or whenever the screen changes. Some computers also slow down the output
on the screen so that it doesn't go faster than you can read. The *really*
advanced ones also emulate the sound of a dot-matrix printer.
All computer panels have thousands of volts and
flash pots just underneath the surface. Malfunctions are indicated by a
bright flash, a puff of smoke, a shower of sparks, and an explosion that
forces you backwards.
People typing away on a computer will turn it
off without saving the data.
A hacker can get into the most sensitive computer
in the world before intermission and guess the secret password in two tries.
Any PERMISSION DENIED has an OVERRIDE function
(see "Demolition Man" and countless others).
Complex calculations and loading of huge amounts
of data will be accomplished in under three seconds. Movie modems usually
appear to transmit data at the speed of two gigabytes per second.
When the power plant/missile site/whatever overheats,
all the control panels will explode, as will the entire building.
If you display a file on the screen and someone
deletes the file, it also disappears from the screen (e.g Clear and Present
Danger).
If a disk has got encrypted files, you are automagically
asked for a password when you try to access it.
No matter what kind of computer disk it is, it'll
be readable by any system you put it into. All application software is
usable by all computer platforms.
The more high-tech the equipment, the more buttons
it has (Aliens). However, everyone must have been highly trained, because
the buttons aren't labelled.
Most computers, no matter how small, have reality-defying
three-dimensional, active animation, photo-realistic graphics capability.
Laptops, for some strange reason, always seem
to have amazing real-time video phone capabilities and the performance
of a CRAY Supercomputer.
Whenever a character looks at a VDU, the image
is so bright that it projects itself onto his/her face (see "Alien", "2001").
CONVERSATIONS
Two people will often converse while one stares
out the window, with their back to the other. When an emotional point is
made, the first person will turn around.
CRIME
When you go to rob a bank in a film, you will
always choose the teller who has just started his or her first day on the
job.
DEATH
In situations like the Vietnem war, and violent
inner city neighborhoods, the person with the most plans, prospects, and
hopes will die.
A dying person's last words will always be coherent
and significant.
A good person will always die in the presence
of friends.
If a person good person dies with his eyes open,
a friend will close them, and they will remain closed. If a villain dies
with his eyes open, no one will close them, and the camera will linger
on his face.
When your sidekick, lover, or similar acquaintance
is on the verge of dying, don't call an ambulance; instead hold her warmly
and whisper words of comfort, or kiss her passionately. Theoretically she
may not be much into it under the circumstances, but hey, it may be your
last chance! Then, when she relaxes or slumps over visibly, you can say
your tearful good-bye to her, because this means she is dead. Alternately,
if she is already slumped over when you get to her, check her pulse, but
if the resulting music is soft and slow, don't bother trying CPR. If she
doesn't like this treatment better than a chance to save her life, don't
worry; it's not like she will be able to do anything about it!
DINING
The hero and heroine in love always get a great
table in a restaurant, even in New York City at lunch on Saturday (When
Harry Met Sally).
ELEVATORS
Movie elevators are always ready at that floor.
But if the hero/heroine is being chased, elevator won't come.
If hero OR villian takes an elevator, villain
OR hero can beat it by taking stairs, even if the trip is 20 floors.
Most elevator shafts and wires are clean and
dust/grease free, and there's plenty of light so that the hero neither
gets dirty nor needs a flashlight or some other equipment to see (Speed).
When one character is pursuing another (good
guy after bad or vice versa) and they reach the elevator just before it
closes, they never stick their hand in the door so it will automatically
open back up, nor do they press the call button to get the door to open.
ENVIRONMENT
Thunder and lightning always happen at the same
time.
Storms start instantaneously: there's a crack
of thunder and lightning, then heavy rain starts falling.
Heavy rain causes no loss of long-distance visibility.
Everything is blue at night-time.
Caves always have flat floors, and it's never
fully dark.
There is always someone in the canal or the storm
drain when the flood hits.
The moon is always out at night (except for those
cheaper movies where the sun is still out..).
Full moon can occur for several nights in a row.
Eclipses happen frequently, and without any warning.
EVIDENCE
Incriminating evidence can be found either as
photograph number four in a stack, or in the next to bottom drawer.
Be sure to leave your important tapes, such as
the one labelled "Incriminating evidence against Senator Smith showing
him taking $24million in bribes and then fondling the drug lord's daughter"
or your computer floppy disks labelled "All the nuclear launch codes are
on here" where they can be easily found.
All characters keep detailed newsclippings of
important events in their lives, particularly those events that must be
painful to recall, such as the loss of the character's immediate family
due to their own negligence. NB: If the news report would have come out
while the character was in jail or on the run, all the more reason for
the character to have kept it intact.
FENCING/SWORDPLAY
At some point in a duel, the hero and villain
will cross swords at face level, allowing them to grip each other's weapon
while making nasty/sarcastic comments before they break the clinch and
continue fighting. (Why doesn't anyone just ram the sword guard into their
opponent's face, stun him, and then finish him off?)
If the hero and villain's swords cross at or
below waist level, they will break the clinch, fall back, and pause --
despite the fact that a simple upthrust into the opponent's belly after
the break would end the duel right there and then.
If there is a candelabra, the villain will show
how talented he is with a sword by cutting the candles and watching them
fall over; the hero will do the same but the candles won't fall until _after_
the villain has made a comment about the hero's lack of fencing ability,
at which point the hero will topple the cut candles, showing that he is
more skilled than the villain because _his_ candles didn't fall over from
the force of the cut.
During a duel, the hero will jump or climb onto
a table/bench/piano/platform that raises him above the villain. At that
point, the villain will swipe at the hero's legs, which the hero avoids
by jumping up in the air over the villain's blade. _Very_ rarely, the positions
are reversed.
Duels usually have one scene where the actors
go out of frame and you watch their shadows fighting.
If the villain wounds the hero in his sword arm,
one of three things will happen:
hero becomes ambidextrous and fights with sword
in other hand;
hero finds something else to defend himself with
(tapestry, chain, Mossberg 12-gauge) that can be used with the other hand;
hero's girlfriend/sidekick comes up behind villain
and impales him, thus saving hero.
If hero is disarmed by villain, one of three
things will happen:
villain will show a trace of honour and allow
hero to get his sword;
hero will make mad dash/leap over or around villain
to regain sword;
just when it looks like the end, hero's girlfriend/sidekick
throws a sword to him, which he manages to grab easily (for the _best_
send-up of this concept, check out ARMY OF DARKNESS where Ash jumps in
the air and his chainsaw magically clamps back onto his wrist -- it's beautifully
shot and extremely funny!).
If there are stairs, the hero will be forced
up them backwards by the villain, at which point the hero will either leap
to the ground or swing from a rope/chandelier/tapestry to get away.
If there is a tapestry or chandelier, the hero
will cut it loose and drop it on the villain's henchmen _unless_ the movie
is a comedy, in which case the hero will drop it on his own men by accident.
FIGHTS
If a character uses martial arts rather than
a weapon, his opponents will always face him one-to-one. Spare bad guys
may dance around the fight taunting our hero, but none will engage until
his predecessor has been disposed of. And if it's an oriental martial arts
film, they will fight in perfect one-two rhythm and form, hit-block-hit-block.
Two guys or a bunch of guys go at it, repeatedly
bashing each other in the face with massive blows, or hitting each other
with chairs, sticks, refrigerators, whatever -- and they go one doing this,
sometimes for minutes at a time.
People can be rendered inoperative by bumping
them on the head. Beware, though; after you have left the scene, this person
will regain consciousness and be more determinted to attack you.
Clasping your hands together and hitting the
bad guy's back will also guarantee unconsciousness
All fights taking place on the edge of a canyon,
tall building, or other high place require at least one bad guy to get
plugged by a bullet, arrow, or other missile weapon, causing to fall, but
keeping him alive enough to hear his scream of terror echo as he plunges
to his doom.
Corollary: whenever someone falls off of a cliff
or building, no matter how much damage they take beforehand, they scream,
even if they were shot through the lungs twenty or thirty times, or were
apparently unconscious.
In the West, the favored hand-to-hand combat
technique is to throw yourself prostrate on the other guy and hug him.
When a villian is trying to murder someone with
a knife, they'll often use just one hand. The victim meanwhile (usually
a woman) is using both hands to restrain the villian's arm and keep the
knife from stabbing her. But the murderer will NEVER simply use his other
hand to take the knife and easily stab the victim. (see also Knives).
FOOD & EATING
Pastries are always in plain pink boxes. When
we see a plain pink box, we expected to know that the box contains donuts
or cake or some related item.
All movie mothers will prepare a breakfast, usually
consisting of scrambled eggs, bacon, etc. Dad and the kids will invariably
arrive at the table 30 seconds before Dad has to leave for the office and
the kids have to catch the school bus. Each will have time only for a sip
of coffee/juice and/or one bite of toast. There must be enough food left
over in these homes to feed an emerging nation!
HELICOPTERS
In movieland, there's an abundance of corrupt
helicopter pilots. Villains have no problem renting a helicopter complete
with pilot who doesn't mind shooting total strangers, or being shot at.
When a helicopter is hit by a bullet or rocket,
it'll explode immediately if it contains a villain, but if the hero is
on board, it will loose power, smoke will come out of the doors, and it'll
just reach the ground in time for the hero to get clear then duck just
at the moment it explodes.
People standing outside a running helicopter
can always talk in normal or just slightly louder than normal voices.
A pursued hero, with the bad guys just yards
behind him, can jump into a shutdown helicopter, run through the twenty-five
item startup checklist, engage and spin up the rotors, take off and be
out of pistol range before the bad guys catch up.
Bullets shot at a helicopter bounce off the fiberglass
and aluminum "fuselage" components but make neat little holes through the
plexiglas bubble.
When a helicopter's engine dies, the main rotor
immediately stops and the helicopter drops straight to the ground. If a
bad guy is flying, the helicopter disappears in a ball of flame, but good-guy
pilots just get out, dust themselves off, and walk away.
When a turbine-powered Bell Jet Ranger helicopter
is shot at, it's engine coughs and sputters, chugs along for a little while
as the helo staggers through the air uncertainly, and then crashes using
the good/bad pilot algorithm noted above.
Every helicopter shutting down emits the chirp-chirp-chirp
sound of the rubber drive belts disengaging, in spite of the fact that
only the famous Bell 47G (the Mash chopper) actually makes this sound.
Piston helicopters always start up with screaming
turbine engine sounds.
Rambo-style pilots can fly with one hand on the
cyclic stick while the other fires an automatic weapon out the door. The
helicopter automatically knows when to change altititude to fly over obstacles
without the pilot worrying about that pesky collective pitch control.
HEROES
If the hero has a psychological/phsical problem
which has prevented him from effectively dealing with problems, you can
rest assured that this problem will disappear at an opportune time.
The hero always misses the villan leaving the
scene by seconds.
Stripping to the waist makes the hero invulnerable.
The hero will always be paired off with a female
character. The sidekick never will.
The hero's best friend/partner will usually be
killed by the bad guys three days before retirement.
The hero's new wife will be mowed down by 80
machine guns right after the wedding or during the honeymoon.
Heroes can go without food or sleep, with no
measurable drop in physical or mental faculties, for at least 72 hours.
The hero will always have a small trickle of
blood in the right corner of his mouth after a fight. His lip will never
be split in the middle, and his upper lip will always be invulnerable.
He will wipe the blood from the corner of his mouth with the back of his
hand, then look at it. If his face displays any other injury, it will usually
be a small abrasion on his right cheekbone. He will wear a band-aid on
this for one day, after which it will be miraculously healed.
The hero will always refuse the assistance of
friends or medical personnel after a fight.
If the hero gets into a second fight, his most
injured body part will always be punched or kicked.
A hero will show no pain even during the most
terrific beating, yet he will wince if a women attempts to clean a facial
wound.
When a hero is paired with a weak sidekick, that
sidekick will invariably save the hero's life at a crucial moment, or show
remarkable proficiency with weapons in a key scene.
If the hero is a white male and has an assistant/sidekick
who is either not white or not male the assistant/sidekick will die, preferably
in an act of heroic sacrifice.
If the movie hero has a sidekick and he mentiones
his family in the first two minutes of the film, the sidekick will surely
be killed.
The movie hero is (almost) always divorced, but
he still has some contact with his ex-wife who tells him that she could
not stay married to him because she loves him too much.
HOUSES
People never answer the door until the doorbell
or knocking has sounded at least three times.
The hero lives in New York City working at some
okay, but not particularly high-paying job, and yet he or she has a roomy
apartment filled with nice stuff, generally with a good view, and sometimes
a nice, romantic rooftop to go to.
People never get out of the house when there
is obvious danger there (ghosts, murderers).
People who hear something weird outside will
go OUT to look, even if they know there's a homicidal maniac on the loose.
When someone's in bed and hears a sound outside,
he'll get up and turn the lights on before looking out of a window, even
if this usually guarantees that he'll never be able to see anything going
on.
When an intruder is in the house, the occupant
will snuck along a wall with his back pressed to it tightly and his arms
out a bit from his body, palms flat agaisnt the wall.
When there's an intruder somewhere in the house,
the thing that jumps at the heroine in the dark turns out to be her cat,
even if it comes from places cats wouldn't be, like inside a cupboard!
As soon as she relaxes, the killer will show up and strangle her.
Any apartment in Paris will have a view of the
Eiffel Tower.
INDEPENDENCE DAY
"Things I did not know until I saw ID4"
(this section courtesy of Perry O'Grady)
I would like to be perfectly clear that I found
"Independence Day" to be a great deal of fun and a thoroughly enjoyable
motion picture.
However, I realized that there were a number
of things about which I was completely ignorant until I saw "ID4." The
following is a list of things that I did not know until I saw "Independence
Day":
It is reasonable to assume that the quality of
the training of United States Marine Corps pilots is such that any Marine
fly boy could hop into an alien spacecraft and immediately be able to fly
it into deep space
The White House press secretary has a listed
phone number
When stuck in a tunnel and faced with Armageddon
in the form of a fireball that is capable of obliterating all life in Los
Angeles, simply duck into a maintenance closet and let the end of the world
pass you by
Despite the fact that we are able to send a fax
from a beeper on our hip while walking down a street in San Francisco to
a Range Rover in Johannesburg, alien spacecraft need to be hardwired to
a satellite to speak to each other
High class strippers with a heart of gold can
operate most heavy equipment
It is not beyond the realm of imagination that
the President of the United States would be a fighter jock and would be
willing to return to active duty to do battle with invincible alien bad
guys
Alien spacecraft the size of Australia can be
taken out with one well-placed sidewinder missile
Most laptops are configured with interfaces powerful
enough to override the communications systems of the most sophisticated
futuristic societies
Despite the fact that they wear biomechanical
body armor that can only be removed with a scalpel and the fact that they
possess hyper-developed brains that allow them to destroy their enemies
simply by thinking about it, alien fighter pilots have a glass jaw and
can be knocked unconscious for hours with one punch
If you are a woman who: 1)survives a blast from
an alien spacecraft that wipes out Los Angeles 2)lives through the ensuing
helicopter crash 3)survives while buried by rubble 4)survives despite being
transported by open backed diesel truck across the worst terrain ever created...do
not check into a military hospital with the best medical help money can
buy because YOU WILL DIE
Despite the fact that no living person, even
on a clear day with a map and two state troopers providing an escort, can
negotiate the Los Angeles freeway system without getting lost, nearly-blown-up
women can drive through the shattered ruins of a decimated Los Angeles
straight to El Toro
When you crash an alien spacecraft into the high
desert because you were hurtled back through the earth's atmosphere by
an atomic blast you set off, the fact that you do not have a parachute
or any other visible means of slowing your fall does not mean that you
should not walk away from the wreckage completely unscathed and straight
into your girl's arms
The standard trip home from space, when assisted
by an atomic blast, lasts approximately two to three pulls on a cigar
Although aliens possess technological capabilities
millions of years beyond our own that enables them to embed secret codes
in our satellite network, they can be stymied by Morse Code, which is generally
printed on the front panel of a child's walkie talkie
The most sophisticated labs in the world have
impenetrable vault doors buried 30 stories into mountains but use regular
hardware store glass panes for observation rooms in the lab nerve center
Although aliens possess tentacles dexterous enough
to manipulate human vocal cords from outside the throat when the need to
speak strikes them, they can not open a door for themselves
The correct military honor for a hero who saves
the world by sacrificing his own life by flying directly into the alien
death ray is to clap and cheer wildly in front of the hero's family immediately
after he perishes
Any vehicle, including clunkers, can make the
trip down from Manhattan to Washington D.C. in just a few hours in gridlocked
end-of-the-world type traffic
INJURIES
When the hero is knocked out, he won't get a
concussion or brain damage. People hit on the head will not throw up.
When a hero gets a bloody nose, he'll stop bleeding
almost immediately.
When a hero suffers through car chases and crashes,
he never has to worry about unfelt spinal injury from impact.
A slight blow to the head is usually enough to
cause total amnesia
Characters that get shot will never go into shock.
The hero will always get shot
SCHOOL
If you're a high school student in a film, you
will always get one of the preferable eye-level lockers.
In all high school or college classrooms, the
teacher or professor will always be interrupted in mid-sentence by the
end-of-class bell.
In every school, there is at least one nerd or
wimp that is shoved into lockers that are big enough to hold them.
High Schools are always either in the middle
of a city or a car ride away from the beach.
SEX
All beds have a special L-shaped top sheet, which
reaches up to armpit level on women but only to waist level on men.
No-one ever needs a kleenex after sex.
If you're a woman in a film and have just finished
a steamy lovemaking session, make sure to lay back and pull the sheets
up to your neck, just like in real life.
All women moan during sex, but none sweat.
Women (and men less often) either make love with
their underclothes on or have put them back on in the immediate aftermath.
Two total strangers, upon falling into bed together,
will always reach an incredibly intense, mutual, and SIMULTANEOUS orgasm
on the first try.
SHOPPING
When bringing home bags of groceries in a film,
it's required that you spill at least one bagful on the kitchen floor.
Bags of groceries are never heavy.
Whenever anyone in a movie goes shopping, they
always come back with stuff sticking out of the top of the shopping bag,
usually carrot tops and French bread.
Corollary: every shopping bag contains at least
one baguette (loaf of french bread).
SIGNALS
If the tapping sound or flashing light represents
morse code, there's always someone around that can interpret the message.
When Morse Code is used, the interpreter will
call out words as they are being sent, rather than letters. Furthermore,
a single word is represented by a few "beeps", and all words are sent at
the same rate, no matter how long the word is. Example:
beep-beep-be-beep...
"Help..."
be-be-beep beep...
"Us..."
beep-be-be-beep beep...
"We're..."
beep beep-be-beep...
"Surrounded..."
be-beep beep beep...
"Send..."
be-be-be-beep beep...
"Reinforcements..."
beep be-beep beep...
"Hurry..."
etc.
A message in Morse Code will start several seconds
before someone actually interprets it; however, no information is lost,
as the message actually begins when the interpreter starts to read it.
SKYDIVING
You got plenty of time up there, often a couple
of minutes.
You can almost talk casually to all your skydiving
friends on the way down.
If you don't have a parachute, just cling on
to someone who has got one and don't let go until you're down.
SMOKING
Smokers smoke only when there is a romantic or
dramatic reason to. At other times the smoker has no need of cigarettes.
SPACE & VACUUM
Explosions in space make noise
Exposure to vacuum makes you horribly swell up
and/or explode within seconds (ex. "Total Recall", "Outland")
There's a deep humming in space, no doubt about
it.
Space is not Newtonian; spacecraft can't 'coast',
but just stop dead if they run out of fuel or power.
Laser beams are visible in vacuum.
SPACESHIPS
Spaceships make noise!
Spaceships always fly perpendicular to the same
axis. When two spacecraft encounter each other, they're always aligned
on a plane and never approach at odd angles.
All spaceships, no matter how small, have internal
artifical gravity and no matter how badly your ship gets pummeled by the
evil aliens in the evil alien ship, no matter how many external panels
get blown away, no matter how many sparks or how much smoke pours out of
your control panels, the artificial gravity will always keep working.
There are tiny cameras mounted everywhere, on
every panel, in your spaceship. No matter what happens anywhere int eh
ship, you will always be able to ask the computer to replay the scene for
you later (even if the computer went up in smoke) and unlike those blurry
convenience store cameras, your tiny ship cameras always capture everyone's
actions at eye-level with perfect lighting.
Warp or hyper-drive will always fail at critical
moments.
Inertial dampers will always prevent passengers
from being plastered against the walls during acceleration into warp speed,
yet any explosion will send passengers reeling across the room.
In a spaceship battle scene, for a ship to fire
a weapon at another, it must be in visual range. Even though the 20th century
saw the advent of weapons that can be fired without visual contact, the
people of the future have lost this technology.
SPORTS
In any type of sport movie, a player on the field
can look up into a crowd of 1 billion and immediately spot their loved
one.
STAIRS
Whenever anyone is chased to a staircase, s/he
will run upstairs rather than down.
SUSPENSE
In any movie where "something" has happened and
villagers come to look at it, they always decide to "go for help". The
most expendable member of the group is left to "keep an eye on it", and
supplied with a weapon or signaling device "in case something happens".
Said member ALWAYS responds: "What could happen?" This is a certain signal
that he will die, gruesomely, within 2 minutes.
TEENAGERS
The walls of a teenager's bedroom or a twentyish
adult's apartment are always highly decorated, beyond anything sane, with
every available inch of space covered with something cool.
A movie teenager will always have a drainpipe
situated next to his or her window. This drainpipe will be specially reinforced
to hold their weight on escape.
TIME
Movie timing is always exact. If a phone trace
will take two minutes, for example, you can be sure that that means 120
seconds, not a fraction more or less. Same for bombs, amount of time to
get to a destination, etc.
Corollary to the above: all characters in a movie
have their watches perfectly synchronized.
TRAFFIC
When a main character has to cross the street
(in one of the slower parts of the movie), he/she can always cross the
street immediately. Of course, he/she jogs across in order to miss the
one car that drives by after they cross.
If there is traffic, then that means that the
movie is at a more intense part (like a chase scene) in which case there
are a lot of cars that crash into each other. None of the important characters
get hurt, the accident is never heard on the news, and nobody sues anybody
important. Very few people even get out of their cars, and yet, no airbags
are to be seen.
TRAVEL
Transportation always arrives and leaves on time.
Characters arrive at the airport and get *right
on the plane*. They must have the best timing of any people on Earth -
I always have wait around for a while before boarding. (Not to mention
getting a boarding pass and the "arrive 15 minutes before departure or
you lose your seat" clause of most airlines. Good thing movie airlines
never overbook!)
Movie characters' suitcases are always weightless
when they have to carry them.
In emergencies, anyone can pick up flying a helicopter.
Movie characters never suffer from motion sickness.
TREES
Whichever tree branch the hero has perched on,
the villain will invariably pause under.
VILLAINS
The bad guy is the foreigner.
Corollary: the foreigner is the guy who speaks
English with an English accent
The bad guy also has a side-kick muscleman, who
has some sort of trademark gimmick that he/she uses to eliminate opponents.
You must kill or decomission this muscleman by forcing a backfiring of
this trademarked gimmick. If the muscleman dispatched by a different method,
he/she is not dead. (For that matter, don't assume that anyone is dead
unless their death was spectacular. Beware sequels.)
No matter how dead you think you've killed a
bad guy, he can still get up at least 3 more times. Therefore, always make
sure to leave his gun in or near his hand after you've killed him and you
turn away to comfort the girl.
When a villain seems dead, he never is. He will
always be allowed one, and sometimes two resurrections. The hero will frequently
see him coming, even if his back is turned. If he doesn't, a friend will
finish the villain off.
The bad guy usually kills his henchman for failing,
yet don't seem to run out of loyal henchmen.
Bad guys lurk until their presence is revealed
by a flash of lightning.
You can kill the bad guy by taking careful note
of any object that the camera has lingered on for an unnecessarly length
of time; typically this is something like a meathook or a jagged bit of
glass. You will be involved in a mighty struggle, and at the appropriate
time you can become inspired (usually by either an insult from the bad
guy or a look of faith from your love interest) with strength enough to
force the bad guy into/onto/under/in front of the aforementioned object.
Actor's Equity (Hollywood) requires that within 15 seconds either side
of the bad guy's demise, you utter your trademark phrase.
Whenever a villian has captured the hero, he
will pause for 5 minutes to tell the hero _every_ detail of his plan to
destroy and/or rule the earth, including times, dates, and addresses.
The bad guy, having finally gotten the good guy
into his clutches, will usually spend a few meglomaniac minutes gloating
over his victory and his opponent's downfall. This increment of time will
prove just enough to allow the good guy to figure a way out of his predicament,
or just long enough to allow a rescue attempt.
The bad guy, instead of simply offing the captured
good guy on the spot, will devise some sort of drawn-out, fiendishly clever
method of execution that will take enough time to allow the good guy to
figure out his escape.
When a villain seems dead, he never is. He will
always be allowed one, and sometimes two resurrections. The hero will frequently
see him coming, even if his back is turned. If he doesn't, a friend will
finish the villain off.
You can always tell which nationality the United
States and the popular media are currently most unhappy with because that
nation sends all their villains to star in Hollywood movies during those
times (e.g. Germans in the late 40's and 50's, Asians in the 60's and 70's,
Soviets in the 70's and 80's and Middle Easterners in the 90's).
WAR
You're very likely to survive any battle in any
war, unless you show someone a picture of your sweetheart back home.
Every army platoon has at least one, usually
black, member who can play the harmonica.
All G.I.s know how to make a still out of a jeep
radiator.
If a soldier tries to look up an old buddy who
was transfered to different unit, the buddy will be dead, or will die shortly
there after.
If a main character dies, his sweetheart back
home will have nightmare at that exact same moment
New replacements always get killed before you
can even learn their names.
The hero's weapon is always different from everyone
elses.
Every unit has a "Scrounge" who can get you anything
from an atomic bomb to a date with the general's daughter for a bottle
of cheap scotch, or vice-versa.
The platoon sargeant never has a grenade on him,
so he always asks someone else for the grenade, then pulls the pin out
with his teeth. (which will usually cause you to lose teeth before extracting
the pin!)
Everyone who joins an Airborne (parachute) outfit
doesn't understand why anyone would jump out of perfectly good airplane.
Elite units (Special Forces, Rangers, Commandos)
are always recruited from convicts and other socially degenerate segments
of society.
Elite units are always considered expendable
even though they cost much much more to train and maintain.
Roger, wilco -- over and out. nuff said. Radio
transmission are always improper.
The German Army always uses U. S. Patton Tanks.
Cannons, howitzers, and main tank guns NEVER
recoil, unless its old documentary footage.
The battle hardened vet will always fall on a
grenade for the new guy, rather than picking up the grenade and throwing
it away, or jumping out of the fox hole.
Fox holes never have overhead protection, or
grenade pits.
Only the "Japs" and the "VC" bother to use booby
traps.
German soldier always wear grey uniforms and
jack-boots, though these uniforms were pretty much pahsed out by mid 1943.
SS soldiers always wear there dress black uniform.
The British Army is only allowed to fight in
North Africa, and even then only elite forces other than the LRDG and SAS
are allowed to fight.
Only the Marines fought the war in the Pacific.
No Army personnel were involved.
The military hero always carries a special knife
with an 11 inch + blade and a hollow handle with all sorts of gadgets.
(most soldiers stick with the standard bayonet [6 in blade], Marine Corps
Fighting knife[7 in blade], or airforce[5 1/2 in blade] survival knife.
None have hollow handles because hollow handles break too easily)
Snipers always know exactly where someone will
pop there head out of trench and soldiers in trenches never use mirrors
or periscopes, like they did in World War One.
Any kid, or dog for that matter can wonder around
through an artillery barrage and not get killed while half the outfit will
alway get wiped out.
No one will shoot the hero and the battle will
even come to a stand still while the hero cries in agony and curse that
"it should've been him" when his best friend steps on the land mine/get
blown up/ dies charging the machine gun nest. The battle will resume as
soon as the hero gets over his grief and gets angry. The hero will be victorious
within 45 seconds of becoming angry.
Any machine gun nest can be approached from behind
without dificulty, but not until half the unit has been wiped out.
Soldiers will ask for keys for military vehicles
eventhough these vehicles dont use keys.
If soldiers start to eat/drink/change socks/go
to the bathroom, they will get orders to move out immediately.
Soldiers will always make a comment about the
food, usually something along the line of "I stepped in it but I've never
ate it" or "if we feed this to the "krauts" we'd win the war tomorrow".
Soldiers and sailors must have at least on bar
room brawl usually followed by a scene where they come to each others mutual
aid the next day.
There has to be a scene involving giving chocolate
to children or nylons/cigarettes to women in a WW II movie. The soldiers
never try to take advantage of the situation by asking for sexual favors
in return.
There is also an obligatory scene where a soldier
reads a travel brochure about beautiful Italy/Germany/France/Guam/ while
the camera pans across the blown up country side.
If the travel guide scene is omitted, you'll
be treated with the scene where a soldier comments about how nice everything
looks, too bad there's a war going on, he's going to come back when this
is all over. He'll be shot by a sniper shortly after this scene.
WEAPONS
Major characters never run out of ammunition,
nor do they ever have to reload. (If the movie _does_ make them reload,
they never have to actually carry any spare ammo until that scene)
Guns never run out of ammunition unless escape
would be otherwise impossible.
The first shot or burst of fire from a bad guy
_always_ misses, and is there just to announce that a fight will be taking
place.
Bad-guy hand grenades make noise and smoke, but
no real damage; good-guy hand grenades are devastating but selective; they
will destroy tanks, but won't hurt the thrower, even if he drops one on
his toe. Bad-guy grenades used by good guys become good-guy grenades, and
_vice versa_.
When the villain runs out of bullets, he'll throw
away his gun. When the hero does so, he'll conveniently come across another.
Machine guns submerged underwater for a long
time won't jam or misfire when the hero pops up to use them. (see any Rambo
movie)
A cigarette case/lighter in the shirt pocket
will always block the bullet.
When the hero faces a ridiculously large number
of shooters with high powered weapons, they will all miss after several
shots. Then, the hero will pulls out this gun that looks like a toy and
start picking off the bad guys from half a mile away, usually hitting them
in the forehead.
People always pump out a few (probably used)
shotgun shells at each corner when chasing someone.
When people aim a rifle with binocular-sight
at someone on a very long distance, they manage to keep them in the bull's-eye
all the time even if they move around.
When faced with dozens of armed opponents, the
good guy will show up and appear to be shot, perhaps dozens of times. He
will fall down, and presumably be dead, but will later miraculously turn
out to have had the foresight to wear a bulletproof vest, armor plating,
or even a silver tray to protect his torso (Batman). No one will ever shoot
him in the head, where he is unprotected. Afterwards, instead of learning
from his extremely good fortune, he throws his protection away, confident
that the same situation cannot recur in his movie.
When superheroes like Batman or Robocop use high
technology to protect themselves, the bad guys never take advantage of
obvious weaknesses, such as no face protection.
Characters shot with guns will fly backward,
or upward and backward, through the air - the laws of physics notwithstanding.
Characters use silencers on revolvers... and
it works.
In 50% of action movies made after 1988, "Teflon
Coated Cop Killer Bullets" will be referred to.
No movie character will ever use or refer to
a safety on any firearm.
No movie character will ever use a .22-caliber
weapon.
The cowboy who exchanges a dozen shots with the
bad guys without hitting one will nevertheless be able to hit and detonate
a stick of dynamite from 150 feet away with a revolver on the first try.
Once a character has flipped up the long range
site on his rifle, he will always make his next shot.
Bullets removed from shooting victims and displayed
to the camera will not be misshapen in any way from the impact - and will
sometimes still have the casing attached.
Shots fired at the rear of a vehicle will cause
the gas tank to explode.
Shots fired at windshields never deflect; they
always penetrate and hit the bad guy in the forehead. If the good guy is
driving, he'll simply have to duck a little to avoid them.
Shots fired at guys hiding around corners never
whiz past; they always strike the edge of the building near the character's
face.
Shots fired in Westerns that do not hit a character
always ricochet loudly.
If there is a trough of water present in a Western
gunfight scene, at least one shot will splash spectacularly in the water.
Western characters are never shot in the legs
while hiding behind wagons.
No gun will ever jam or misfire after a quick-draw.
In a duel or in a gunfight between two characters
standing in a street, at least one charcter is always hit on the first
exchange of gunfire.
No debris will ever fall from a ceiling after
a gun is fired upward into it.
Shurrikens and thrown knives never miss, unless
they pin a character's clothing to a wall or tree.
Horses are never wounded in horseback gunfights.
Assassins will always wait 'till the very last
moment to assemble their complex sniper weapon (often a pistol the size
of a rifle).
Even weapons experts will freeze when confronted
with a weapon which is not in firing condition-ie an un-cocked single action
revolver or a submachine gun with its breech closed (also un-cocked). The
person holding the gun must make several moves to fire the gun, and the
adversary could just reach out and take the weapon, but the dropee just
freezes even though often it is obvious that the cylinder is devoid of
any ammo.
Movie gunmen never lock and load their weapons
when anticipating a life-or-death confrontation. Oh they have their weapons
drawn, but not charged with a round in the chamber. They usually (always
when carrying a pump-action shotgun) wait until they confront their quarry
to slam a round into the chamber with a dramatic ca-chunking noise.
Bullets, even though they are only pieces of
lead-sometimes encased in copper, always make little explosions when they
strike any kind of inanimate object.
Photos of loved ones, religous medals, and bibles
can stop bullets better than a bullet proof vest.
All sub machine guns sound alike and have the
same rate of fire
NEW requirement: all automatic pistols must be
held sideways in order to be fired.
If you are a cowboy, aiming your rifle while
using your horse as a support will always assure a first round hit.
All aautomatic weapons must be cocked in order
to be fired, but bolt action weapons can fire two or three times without
being cocked!
You can never un-jam a weapon by just pulling
back the bolt and rechambering another round, 'though that will work 99
times out of 100 in real life.
WOMEN
Women will always have shaved legs and armpits,
even in caveman movies.
Women will be worrying about their nails or dresses
while people are trying to kill them. (see also CHASES)
Women stand wide-eyed, hand to mouth, while hero
battles villain. Women never thinks to clonk villain with handy object.
Counterpoint: If woman does clonk, she always hits hero instead.
Women always fight other movie women by pulling
hair, falling to ground together, rolling over twice.
High-powered female executives always wear miniskirts
and five-inch heels to work
Beautiful women will always fawn over an action
hero, no matter what sexist remarks he makes to them.
A female lead with feminist leanings will always
despise a macho hero--until the first time he rescues her from certain
death. She will then become totally conventional and dependent. Once she
does this, the hero will become vulnerable and tell her about some tragic
loss that will explain his belligerent attitude.
Women wear make-up to bed, and wake up with hair
and face completely intact.
Women don't need to go to the bathroom when they
get up but will shower frequently.
If a woman is pregnant, she will deliver before
the movie ends.
Women also scream or make some other noise at
the precise moment the villian is close enough to hear.
Women always stand and watch the cars that are
about to run them over, OR the bad-guys that are about to shoot them (even
if there's cover close by).
Strong (character/will) women are always macho,
or bitchy.
Women always stuff their fist(s) in their mouths
when terrified.
Women always have to be rescued by the hero,
even if they're champion/ expert this or that.
Women are always too hysterical to do what the
hero instructs. He has to elp/force her/knock her out.
WOOD
Heros and villains can successfully use wood,
no matter how thin, as a safe shield against bullets of any caliber.
When crossing a rotting suspended bridge, with
well spaced wooden slats, the slat will always brake when a woman steps
on it. Also, it is odd that the wood will rot away long before the vine
ropes begin to rot!
Little league teams in movie land still use bats
made of wood while every other little league team is forced to use aluminum
bats.
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